Here's where it gets tricky: you can make a weapon either a \"double recover shield\" attack and recovery-based weapon (such as the Soul Shield), a \"total recover shield\" attack and recovery-based weapon (such as the Soul Blade or the Western Knights blade) or a \"double attack\" weapon (such as the Soul Mace, Soul Bow, Soul Riven, Soul Pistol, Gost Wakener, Ancient Fallen Relic and the Kadyastra). The \"double attack\" weapons benefit from their various properties (such as increased movement speed charge, increased crit rate, increased attack bonus, damage reduction, critical hit potential and critical damage multiplier) but the rest of their bonuses all have only effects on the item's recovery values.
Some of these weapons can be used to upgrade and refine other weapons (Ionic Blade up to Soul Blade, Dancer's Blade up to Soul Bow, Chakgul's Blade up to Soul Mace, Windtale's Blade up to Soul Riven, Vanithri's Bow up to Soul Pistol), so if you're interesting in refining, having a \"double attack\" weapon is a good idea.
The Soul Shield is the most versatile and has the most effect on increasing your soul gains. These are the only pieces of equipment you should be making in your initial inventory. Your first level item should be a Soul Shield of some type that you can refine until it's [+12] . You'll want to have an Adranos you can refine to [+5] to [+9], and also have an Excellent to [+3] to [+4] Adranos ready to use after your first actual item where you have upgraded to [+5] to [+9] and the Soul Shield should be ready to go after that.
Crushing Blades are a trade-off between attack damage and crit rate. A bigger crit chance does not always mean a bigger damage dealt, as attacks are only.2% more effective. For critical hits to be significantly more effective they need to be hits that deliver incredibly high damage. 7211a4ac4a